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By the time you are finally done with the initial expansion, you want some real bonuses.Soon after you'll get a few +5% techs that will make your preferable planets 100% habitable anyway.The cost can be very comparable, or sometimes even cheaper for planets that are close to your type (so the cost is only 2000 credits). Extra bonus with going for early terraforms: it's objectively easier to use terraforming for removing tile blockers than researching every single blocker tech and then spending production time on it.On the other hand, it's not like you are in a hurry to gene-mod your pops ASAP, so it's safe to delay genetics. The only downside is that you have to avoid taking gene techs until you do that, otherwise you'll start triggering the self-mod+xenophobe combo that creates a lot of headache (nothing you can't solve, but it's massively annoying and I'm considering it being another bug of the game it's not even a red tech, and yet for me it feels worse than the end game crisis). You can somewhat reliably terraform all your 10-20-30 planets (depending on the start) by year 2270-2280 (depending on luck with the tech roulette).You may get a dip in CG consumption if you don't use robots or slaves though, but you just have to be careful and resettle from bad planets more often, keeping less pops there. It's not affecting anything that matters while you are still in the rapid expansion phase (assuming you are moving robots to 0% habitable worlds and not just letting things grow naturally). Habitability doesn't matter at all for small pop-producing colonies.Post-Apocalyptic and Adaptability are waste of civics/traits, even though they look like a very strong combo (I also made this mistake before realizing how it actually works in 2.2). I've tried other permutations skipping Syncretic for immediate mining guilds or something like that, but I just find myself severely lacking in resources (except minerals) early game that way as I immediately colonize everything regardless of habitability anyway.
STELLARIS APOCALYPSE BUILDS FREE
I keep trying to justify taking post-apocalyptic, but I find that as I will be loving the worm eventually anyway, if only for the free planets, I might as well just tank the initial upkeep+pop goods for the first 50 years and get the same bonus for "free". The main objective is basically just to finish worm-in-waiting ASAP and biologically ascend to spread tomb world habitability to all pops. Slaves: Serviles, Rapid Breeders, Industrious/Ingenious(If going robots), Repugnant and Fleeting Main pops: Rapid Breeders, Intelligent, Natural Engineers, Repugnant and Weak Syncretic Evolution + Technocracy (swap for Aristocratic Elite when unlocking 3rd civic) + Mining Guilds